AI Insights · Timothy · January 2025
Top Educational Games Performance in Tunisia Q4 2024
Explore the performance trends of the top educational games on a unified platform in Tunisia during Q4 2024, highlighting key metrics like downloads and revenue.
In the fourth quarter of 2024, the educational gaming landscape in Tunisia showcased diverse performance trends among the top applications.
Lingokids - Play and Learn from Monkimun Inc saw a steady weekly revenue, peaking at around $22 in late October. Weekly downloads fluctuated, with a notable rise to 237 in late December. Active users remained stable, growing from 403 to 434 over the quarter.
Keiki Learning games for Kids, published by BENIPOL LIMITED, experienced varied weekly revenue, reaching $14 in mid-November. Downloads were inconsistent, with a low of 2 in late November and a peak of 114 at the start of the quarter. Active users decreased from 159 to 79 by the end of December.
Kiddopia - Kids Learning Games by Kiddopia, Inc. had a significant revenue spike at $49 in late September before dropping to zero for the rest of the quarter. Downloads were minimal, while active users slightly decreased from 17 to 14.
Sago Mini School (Kids 2-5) from Piknik maintained a consistent weekly revenue of $1. Downloads and active users were low, with active users declining from 36 to 4 throughout the quarter.
MentalUP - Kids Learning Games by Ayasis Yazilim ve Bilisim Teknolojileri Anonim Sirketi also saw steady revenue at $1 weekly. Downloads were sparse, and active users dropped from 6 to 3 by the end of December.
These insights, sourced from Sensor Tower, reveal the dynamic nature of the educational game market in Tunisia. For further detailed analytics, Sensor Tower provides extensive data on app performance.